School Conjuration (healing); Level Alchemist 12, Cleric/Oracle 13, Druid 14, Inquisitor 12, Witch 14
Casting Time Standard Action
Components V, S
Target creature touched
Saving Throw Will negates (harmless); Spell Resistance Yes
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, ability drain, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 15 hit points of damage per level of the caster, to a maximum of 450 points at 30th level.
Greater heal does not remove negative levels.
If used against an undead creature, greater heal instead acts like greater harm (which works as harm with more damage).